Serious Problem with Point Lights!!!

Blitz3D Forums/Blitz3D Programming/Serious Problem with Point Lights!!!

Another thing, 8 lights can be slow. Would fake lights
work? I'm also thinking, If you're doing a space shooter, that you could make some interesting quad filter effects
for lights.

I wonder if you placed a geosphere around an object with a filtered texture
aligned to the light sources. sort of a reverse environment
effect.