sound volume

Blitz3D Forums/Blitz3D Programming/sound volume

Sorry if I wasn't clear. I'm already doing what you suggest and it doesn't seem to have any effect.

I start the volume at 0.5 at the start of the program. That seems to be working. Then in the loop I add 0.1 to the volume variable and issue the channelvolume command again. Or the soundvolume command. I've tried both. Nothing happens. Debuglog shows me the value of that variable is 0 but the sound keeps on going.

Barry