Any way to turn of filtering on textures?

Blitz3D Forums/Blitz3D Programming/Any way to turn of filtering on textures?

but you are not the poster so your posting does not really count or interest doesn't it?

And calling the thing that blitz3d uses filtering is a quite bad thing ... thats bilinear in best case but not trilinear or anisotrop which could be called filtering at all, no?