How can I draw an object (3D mouse pointer) in front of everything else in a scene? My pointer's a 3D object placed in the 3D world but it disappears into the floor. By using EntityOrder() with a negative value I get the right drawing but the model isn't constructed properly as Z-buffering is disabled this way. Is there any other "draw this object last" trick that can be used?
3D drawing 'in front'
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