Blitz Collision Mesh Optimizations

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Thanks for the tip Rob I'll definatly go down the low poly collision mesh path. Another question relating to the first post though. When blitz does check for collision at Face level, does it have a buffer size for how many faces it can check against before it has to upload the next set of faces.

If there where . It would be a magic number for the size of a grid.

Mabey i should do some trails to see if griding will help?
I'll post up some results if there is no difinative answer.