to read .max files you have to have be abl to load several max DLL's in order to create the object as .max is a procedural format and doesn't actually contain a static mesh as such. Thats why nothing loads it without loading max first. same goes for maya
3da Max converters?
Miscellaneous Forums/Content Creation Tools/3da Max converters?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.