Feature Request: EntityGroup()

Blitz3D Forums/Blitz3D Programming/Feature Request: EntityGroup()

i'm surprised it doesn't at least sort by brush when rendering. i guess because each object can potentially have a different brush, as they are created "on the fly" for each object, that sorting would not really give much of an advantage.

if i had my way, you'd have to create a brush for every different visual property. a little more work, but it really speeds things up when you've got 200 or 300 objects with the same brush, and you only need to set the visual properties once for all of them.

sad thing is that none of this will ever happen.