In every sdk I have used, the radius of point lights = the END of the light falloff.
In blitz this isn't the case, and even a tiny radius will go on and on, way beyond the radius. This makes DX light-reuse techniques virtually USELESS in blitz3d.
I will have to move to another language to solve this issue if a solution cannot be found!!
I believe it's a bug as well the radius should equal the limit of the light's effect
It DOES EVERYWHERE ELSEWITH GOOD REASON
and that reason is LIGHT RE-USE!
Ion.
In blitz this isn't the case, and even a tiny radius will go on and on, way beyond the radius. This makes DX light-reuse techniques virtually USELESS in blitz3d.
I will have to move to another language to solve this issue if a solution cannot be found!!
I believe it's a bug as well the radius should equal the limit of the light's effect
It DOES EVERYWHERE ELSEWITH GOOD REASON
and that reason is LIGHT RE-USE!
Ion.