Data samples and .ply

Miscellaneous Forums/Content Creation Tools/Data samples and .ply

I see...You gotta have a nice job :) (not ironical)

The ugly side of all this in games, is each time is needed more and more hours and people to make a game that get to be with today standards....

I also would have preferred from start if all this low-med pol stuff would have not been used(and needed to learn). I was previously more a hi res guy. (actually, I allways did "draw in hi res" ;)) It did cost me a lot to learn al that..
Now games seems are using normal maps.Not yet very convinced, I prefer displacement mapping, imho quite more near the final thing: hi res. I think some technology already available for games in this...

Normal maps have too much aspects that make it yet to be a little of a fake.(ugly seams, low polygon silohuette contours are visible, etc) I think displacement mapping done inside 3d cards -I think by dx9.x- avoid this. But not too sure.

[ er..I didn't get confused about just an interest and a worry.I just have bad handling of english language ;) ]

Glad to help, c5ven. :)