Smiff,
Thats a solid plan. I have yet to play the BOTFPSNet via network. I would like to setup a couple of test sessions to determine if network code needs rewritting.
The single player game can be processed via the network as well, just connect via localhost, only allowing bot 'connections' to be processed. If bots use connections they can be used in multiplayer games too. I'm not sure if your Bot code works this way.
Integrating a Control Map for Player Movement would be a big improvement. A Control Map would allow players to remap the control keys and mouse.
I will be removing the old ppf source and replacing it with new FPS Source. When we are ready to use external media, I would like to use the models that were previously developed considering the hard work placed into them.
Thats a solid plan. I have yet to play the BOTFPSNet via network. I would like to setup a couple of test sessions to determine if network code needs rewritting.
The single player game can be processed via the network as well, just connect via localhost, only allowing bot 'connections' to be processed. If bots use connections they can be used in multiplayer games too. I'm not sure if your Bot code works this way.
Integrating a Control Map for Player Movement would be a big improvement. A Control Map would allow players to remap the control keys and mouse.
I will be removing the old ppf source and replacing it with new FPS Source. When we are ready to use external media, I would like to use the models that were previously developed considering the hard work placed into them.