can you remove a texture from an entity?

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i suppose i could do that - retexture with a white texture with a blend mode of multiply (or a black texture and blendmode of add). but since it's actually a terrain, i was able to just reload the whole thing.

it still really makes me mad to think that i could make it work if i knew where the texture handle for the brush was stored, and then just manually set it to 0 and call freetexture (to lower the refcount). ah, the joys of having your own engine where you can make it do anything you want.