i suppose i could do that - retexture with a white texture with a blend mode of multiply (or a black texture and blendmode of add). but since it's actually a terrain, i was able to just reload the whole thing.
it still really makes me mad to think that i could make it work if i knew where the texture handle for the brush was stored, and then just manually set it to 0 and call freetexture (to lower the refcount). ah, the joys of having your own engine where you can make it do anything you want.
it still really makes me mad to think that i could make it work if i knew where the texture handle for the brush was stored, and then just manually set it to 0 and call freetexture (to lower the refcount). ah, the joys of having your own engine where you can make it do anything you want.