Yeah, I almost forgot about that too... Now all we need is a nice generic function that can be called with 2 camera's or something. so a game loop would be something like
blah
if fade
RenderFade cam1,alpha1,cam2,alpha2
else
RenderWorld
endif
flip
Phil, up for that ;)
blah
if fade
RenderFade cam1,alpha1,cam2,alpha2
else
RenderWorld
endif
flip
Phil, up for that ;)