Project PLASMA FPS 2004: Thread 6

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 6

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I would be hesitant to start it over again in BlitzMax, actually. I know what I said above conflicts with what I'm about to say, but ... at least now you have scope and focus. With BlitzMax, people will be able to access modern hardware and that will mean vertex/pixel shaders and that will mean no focus on the core code and too much focus on glitzy effects.