Worklog updated with more solid info on update 2.
No idea if anyone reads those things, I know I don't unless it's by mark sibly ;)
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Jeroen, yeah, although I should warn you/anyone that it's unlikely vividLite will be on sale for bmax. Those who have it will get a free upgrade to whatever I do in bmax,(I.e VividGL3D Pro. although it will have a better name 'fore release :))
but as you say, once it matures it will be easier to focus on the one project. Nothing certain yet, but what is certain is no one will be left with a dead product, even if I have to get out free products to those with vivid lite.
Fliax,hub, hopefully update 2 will solve this problem. I'm back using VC6, rather than the beta of vc2005. It's a .dll related problem, not really a bug in vivid(code-wise.)
No idea if anyone reads those things, I know I don't unless it's by mark sibly ;)
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Jeroen, yeah, although I should warn you/anyone that it's unlikely vividLite will be on sale for bmax. Those who have it will get a free upgrade to whatever I do in bmax,(I.e VividGL3D Pro. although it will have a better name 'fore release :))
but as you say, once it matures it will be easier to focus on the one project. Nothing certain yet, but what is certain is no one will be left with a dead product, even if I have to get out free products to those with vivid lite.
Fliax,hub, hopefully update 2 will solve this problem. I'm back using VC6, rather than the beta of vc2005. It's a .dll related problem, not really a bug in vivid(code-wise.)