Help: Playing 2 Animations at a time

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Two ways: handle upper and lower body parts seperately, so save the legs with the running animation and the chest, arms and head with the shooting animation (and more). you will then parent both to a character Pivot and play the wanted animation sequences. Pro: high moularity, con: unfriedly feel to design animations this way.

Possibility 2: Use "handmade" Animations for the second animation. That means you need a tool that will store all bone rotations and translations in your special File Format, and then manualy assign them to the bones right after the UpdateWorld() and before the RenderWorld() Command. Pros: ultimate Flexibility, cons: complicated workflow.