I'm afraid there's no close-event in Blitz3D.
Blitz3D doesn't have any events, like BlitzPlus.
The close-button (X) works the same way as the "End"-command (AFAIK).
You don't have to write any code in Blitz3D to make the X-button work.
Try this:
As you can see, there's no command (or event) which "scans" the close-button, but it works.
Blitz3D doesn't have any events, like BlitzPlus.
The close-button (X) works the same way as the "End"-command (AFAIK).
You don't have to write any code in Blitz3D to make the X-button work.
Try this:
Repeat Delay 1 Forever
As you can see, there's no command (or event) which "scans" the close-button, but it works.