Well.
I'll check Mark's Siblys Castle Demo.
Maybe it will answer my problems.
BTW the terrain is a B3D mesh because ALE exports to BLITZ only in this way (or as a .X).
So I don't know how to make my entity (the player) follow all the surfaces of the B3D mesh that is used for the terrain.
I'll check Mark's Siblys Castle Demo.
Maybe it will answer my problems.
BTW the terrain is a B3D mesh because ALE exports to BLITZ only in this way (or as a .X).
So I don't know how to make my entity (the player) follow all the surfaces of the B3D mesh that is used for the terrain.