Walking over an entity

Blitz3D Forums/Blitz3D Programming/Walking over an entity

Perhaps he needs a simpler answer.
Both the mesh terrain and the player need the correct entity properties (so they won't pass through each other).
Entity{PickMode entity,2 etc.

Then set your player above the terrain/mesh and apply a little gravity: TranslateEntity player,0,-1,0 every loop.

Best way get your head around this is (again) to study Mark Sibly's 'Castle' demo.