Types and pivots?

Blitz3D Forums/Blitz3D Programming/Types and pivots?

It would be easier to make the player the parent of the camera (i.e. EntityParent cam,player). As for the meshes not being hidden, I notice you have remmed out your hiding of the shield. However another thing to do is to move the original meshes to some silly place like PositionEntity ent,0,-10000,0. That should help :)