Odd, because it actually is only triggering the code when it equals "NaN"... my cars are getting cleared and reloaded when a NAN is detected, but now, every 5 or so clearances causes another error i gota sort.
if var=NaN detects 0 then the cars would be reset whenever they arent moving.. which doesnt happen (im checking a variable as well as displaying its contents on screen)
Interesting stuff this.....
if var=NaN detects 0 then the cars would be reset whenever they arent moving.. which doesnt happen (im checking a variable as well as displaying its contents on screen)
Interesting stuff this.....