Ok, I see now what you meant. I wrote a little Flight sim and everything works fine, I can do Loopings etc. withtout any problem, using the TurnEntity Command. But then I wanted some Filght Control Displays onscreen that shows the angles of the airplane. Now ENtityPitch gives me a range from -90 to 90. But unfortunately it doesn't represent a circe from 0 to 360 that would restart at 0 when it reaches 361, but goes up from 0 to 90, then sinks down to -90, just to raise again to 0. Additionally the EntityYaw also jumps from 0 to 180 at a certain point of the Pitch.
sorry, I currently have no better idea than to add a value to a variable simultanously with TurnEntity and from time to time correct the variable when Pitch passes the angle Zero.
sorry, I currently have no better idea than to add a value to a variable simultanously with TurnEntity and from time to time correct the variable when Pitch passes the angle Zero.