Really? lol
I knew that, but OpenGL had these capabilities years before DirectX even existed. Thats why I was suprised to see it missing in the 7th version of a API that is itself the 2nd API from Microsoft targeted at graphics for windows. :/
Im fairly sure most modern graphics cards( ie. those since like 97 ) can do this in hardware now. Just the API seems to be lacking anyway to access it. Well when BMax hits and the 3D module is ready all this will be mudy water under the bridge.
Normally I would have done the Apply a Alpha Mask to the zBuffer thing, but didn't see any clear or easy way to do this. That is, that would have been as fast as the technique above. Granted it would look alot smoother, but all that bit handeling would be SO SLOOOOOOOW.
I knew that, but OpenGL had these capabilities years before DirectX even existed. Thats why I was suprised to see it missing in the 7th version of a API that is itself the 2nd API from Microsoft targeted at graphics for windows. :/
Im fairly sure most modern graphics cards( ie. those since like 97 ) can do this in hardware now. Just the API seems to be lacking anyway to access it. Well when BMax hits and the 3D module is ready all this will be mudy water under the bridge.
Normally I would have done the Apply a Alpha Mask to the zBuffer thing, but didn't see any clear or easy way to do this. That is, that would have been as fast as the technique above. Granted it would look alot smoother, but all that bit handeling would be SO SLOOOOOOOW.