EntityRadius Problems? We've had them before...

Blitz3D Forums/Blitz3D Beginners Area/EntityRadius Problems? We've had them before...

"I think it was said that a ratio of 1:10000 was ok to use"

That's probably okay for 32 bit, but on 16 bit things will get pretty ugly. I stay under 1:1000, and usually try for even smaller. Polygons outside that are a waste to render anyway.

EDIT: 'pretty ugly,' I just noticed that's an oxymoron.