"I think it was said that a ratio of 1:10000 was ok to use"
That's probably okay for 32 bit, but on 16 bit things will get pretty ugly. I stay under 1:1000, and usually try for even smaller. Polygons outside that are a waste to render anyway.
EDIT: 'pretty ugly,' I just noticed that's an oxymoron.
That's probably okay for 32 bit, but on 16 bit things will get pretty ugly. I stay under 1:1000, and usually try for even smaller. Polygons outside that are a waste to render anyway.
EDIT: 'pretty ugly,' I just noticed that's an oxymoron.