Hi Digital, I had to hunt down your mainloop source code in the folder thats something like... OP006\Documents and Settings\Steven\Mine! mine!\Games\Written Programs\Operation 600\ ... and then copy it way back to the OP006\Operation 600 to be able to run the code from the editor. The game ran pretty slow on my dated Athlon 1.2g cpu, 768meg Ram, 64meg Geforce4 MX 420 video card system. I didnt hear any sounds or see any bad guys... I assume thats not in yet. Do you have some kind of occlussion method to show only parts of the level? Didnt feel like it... just guessing there.
Looks like you got a good start at displaying a generic level. Also the bullet system looks like it's in place. At the beginning of the game there seems to be some kind of color fade of the screen, is that suppose to happen? Wasn't quite sure to make of it as, again, the game was slow for me unfortunitly.
I didnt exactly catch what happened, I believe a timer ran out and the screen is suppose to turn red?
Hope this review helps out somehow. Keep at it. The idea of the game sounds interesting. :)
Looks like you got a good start at displaying a generic level. Also the bullet system looks like it's in place. At the beginning of the game there seems to be some kind of color fade of the screen, is that suppose to happen? Wasn't quite sure to make of it as, again, the game was slow for me unfortunitly.
I didnt exactly catch what happened, I believe a timer ran out and the screen is suppose to turn red?
Hope this review helps out somehow. Keep at it. The idea of the game sounds interesting. :)