back face culling??
you'd add two materials....one for leaves, other for trunk.
Leaves ones surely you want to have them with an opacity map (grey scale bmp , extracted from the selection channel, for example) , and the texture map. You can add specular, emissive and other values as you prefer to the leaves material, and other settings and other textures to the bark/trunk material.
i don't know is how this is supported by blitz and b3d format.
I only speak in 3d, in general
you'd add two materials....one for leaves, other for trunk.
Leaves ones surely you want to have them with an opacity map (grey scale bmp , extracted from the selection channel, for example) , and the texture map. You can add specular, emissive and other values as you prefer to the leaves material, and other settings and other textures to the bark/trunk material.
i don't know is how this is supported by blitz and b3d format.
I only speak in 3d, in general