The primary objective as destory core and go to exit is fine as you just have a primary as destory core then as you said, on destorying the core it creates a new primary objective to get to the exit. That works fine for me!
Then we just have level text that spells it all out to you.
I think we need a new script of message([message$],Many moons ago) and it just triggers a message. This will work straight off as the message library I added works in this way. Maybe add a colour too as we've got 3 colours of text now. I think this will be handy for objectives etc.
Then we just have level text that spells it all out to you.
I think we need a new script of message([message$],Many moons ago) and it just triggers a message. This will work straight off as the message library I added works in this way. Maybe add a colour too as we've got 3 colours of text now. I think this will be handy for objectives etc.