The terrains seem to pop in and out randomly as it moves across.
The shader examples are all black, which may just be the dark scene coupled with my cra..(Is that a swear word too?) monitor, which isn't the brightest monitor..in the err..monitor shed.
The bad stuff out of the way, it's a nice start for sure. Though I did find the code overly complex/confusing. I'd think about streamlining usage a little.
The shader examples are all black, which may just be the dark scene coupled with my cra..(Is that a swear word too?) monitor, which isn't the brightest monitor..in the err..monitor shed.
The bad stuff out of the way, it's a nice start for sure. Though I did find the code overly complex/confusing. I'd think about streamlining usage a little.