UV coords size

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Thanks for answer.
Very baaad... and strange. Specification-file ("b3dfile_specs.txt") tells:

"[...]
VRTS:
[...]
int tex_coord_sets ;texture coords per vertex (eg: 1 for simple U/V) max=8
int tex_coord_set_size ;components per set (eg: 2 for simple U/V) max=4
[...] ",

but we can't use that from Blitz.
:(