Thanks for answer.
Very baaad... and strange. Specification-file ("b3dfile_specs.txt") tells:
"[...]
VRTS:
[...]
int tex_coord_sets ;texture coords per vertex (eg: 1 for simple U/V) max=8
int tex_coord_set_size ;components per set (eg: 2 for simple U/V) max=4
[...] ",
but we can't use that from Blitz.
:(
Very baaad... and strange. Specification-file ("b3dfile_specs.txt") tells:
"[...]
VRTS:
[...]
int tex_coord_sets ;texture coords per vertex (eg: 1 for simple U/V) max=8
int tex_coord_set_size ;components per set (eg: 2 for simple U/V) max=4
[...] ",
but we can't use that from Blitz.
:(