That's a limitation of gameSpace lite not the full version.
If you have a program like Ultimate Unwrap, then you could convert the file.
I'm not not sure if gS Lite will export a boned animated .x file, but if it does then you could use UU to save it as a .b3d file.
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Don't forget that the .x file would be fine for static meshes and for robotic/rigid like animations. (eg. fans rotating, elevators, etc.)
If you have a program like Ultimate Unwrap, then you could convert the file.
I'm not not sure if gS Lite will export a boned animated .x file, but if it does then you could use UU to save it as a .b3d file.
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Don't forget that the .x file would be fine for static meshes and for robotic/rigid like animations. (eg. fans rotating, elevators, etc.)