Depending on what 3d software your using. We just created all the menu in our last game in 3dsmax, and exported a camera with the menu items allready attached. Included rollover states in animated files, and had a hot hidden poly that trigered the buttons. Jeremy simply coded the actions for the buttons and the frames used for different animated button states etc, and that was about it. Worked quite well and was pretty much WYSIWYG
you can check out Market value to see how that worked out.
http://www.leadfootproductions.com/Install-Market-Value-Demo.exe
you can check out Market value to see how that worked out.
http://www.leadfootproductions.com/Install-Market-Value-Demo.exe