The level objectives definately need to be a script of sorts as I was saying before.
gotolocation x,y (primary)
activateitem z (secondary)
or indeed we could have the objective as
variable T = 5
and each time you do something like activate a specific switch or destroy an object it increments T until you've done all 5?
Just thinking out loud here.
gotolocation x,y (primary)
activateitem z (secondary)
or indeed we could have the objective as
variable T = 5
and each time you do something like activate a specific switch or destroy an object it increments T until you've done all 5?
Just thinking out loud here.