CP - Alien Breed Remake - 9

Miscellaneous Forums/Blitz Showcase/CP - Alien Breed Remake - 9

The level objectives definately need to be a script of sorts as I was saying before.

gotolocation x,y (primary)
activateitem z (secondary)

or indeed we could have the objective as

variable T = 5

and each time you do something like activate a specific switch or destroy an object it increments T until you've done all 5?

Just thinking out loud here.