reading an entity's color

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Could someone please help me here, I need to read an entity's colour settings (RGB values) - so that they can be stored in a type to re-apply them later - I have the textures applied to the mesh no problem, but the RGB values are giving me grief!!!

Entitycolor just sets the values but is there a command to read the color values? - I apologise in advance if its a simple command switch, I just cant find it in the help / ref manual

Any help would be appreciated