Question about single surface particles

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Hi, I have coded a simple particle system for something I'm working on. I want to create some fire using emitters and to make it look more realistic I need to add some smoke. I was wondering how I should do this.

I tried creating separate meshes, one for fire and one for smoke. The fire was set to "add" mode and the smoke used the normal blend mode. The problem is that it doesn't work properly and the colour of the entire surface used for the fire is affected. Would using two separate surfaces from the same mesh solve this? I have seen screenshots from the leading particles systems for Blitz and they seem to manage to blend smoke and fire together properly.