Entityalpha = flicker?

Blitz3D Forums/Blitz3D Beginners Area/Entityalpha = flicker?

Actually I think it's frame limiting, not frame tweening, that I'm using. However, disabling the frame limiting doesn't really seem to help... it just makes the entity solid, even with entityalpha 0. Hmm, I might try to build this code from scratch, it's too messy to try to place here as an example.