if it IS the problem that jhocking described, perhaps you might be able to have two models - a "path" model that is just keyframed and is a pivot that moves around on the path that the guy walks, and the actual guy, who won't move, just walk and turn in place. then you could load the path object, load the man, attach it to the path object, and animate them both - bam, the guy moves around, animating, and doesn't disappear.
Culling problem...
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