Hey, you've destroyed my Subaru :)
Seriously though, how are you going about doing realtime car deformation? I've tried it a few times and got some reasonable results, but it always turns out much slower than it should be due to B3D's VertexCoords commands being very slow to use - if you've come up with a different or very cunning method I'd love to know how.
Seriously though, how are you going about doing realtime car deformation? I've tried it a few times and got some reasonable results, but it always turns out much slower than it should be due to B3D's VertexCoords commands being very slow to use - if you've come up with a different or very cunning method I'd love to know how.