CP - Alien Breed Remake - 9

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TODO LIST (Updated 2nd December 2004)

Items with a * against them have further details in the engine documentation *here*.

ENGINE
Doors do not open if you move into them diagonally / ontouch() area needs extending to cover a wider range
Killing an alien when up against them can be screwy?
Grenade anim needs to drop to the ground quickly if it hits something
Slowdown jitters & craziness
Hitting escape from the mission select screen is screwy
Animated tiles
Sound emitting tiles*
Improved Aiming*
Improved Map layout using new objectives
weapons with dual actions
Spawn animations*
Tile graphics*
Tile decals*
Game progress save / load*
Destructible / Fixed number respawn points*
End Game tidy up*
Level self-destruct (and sfx from Rob's gf)
PocketPC* (in particular, to show objectives!)
Spruce up the mission select screen & gfx
configurable keys, etc (Space_guy offered some code in thread 1)
Motion detector - maybe in intex? Only accessed with a key / security code for the level?
Level Intro screens (text, graphic, music, movie?)
More maps!
Improved HUD
Laser Tripwire
Health packs as inventory items*
Intex - turret override*
Intex - cameras*
Animated opening / closing of doors
Elevators
Set piece on game start for 1UP / 2UP*
Gun recoil
Diagonal corridors
Mini-game(s) for Intex / PocketPC
Gun-specific graphic on player
Optional 360 degree rotational controls
Online score board / level timings? Update notifications?
Inventory - Drop*
Intex - email system*
Intex - adverts?
Joystick control
Device independent renderer (2D/3D)
NPC alien types? Conversations?
Moveable objects*
slopes and sticky areas that player falls, gets stuck in etc. (no instant death though!)
Alien acid blood*
Antony's map code from threads 0 & 1 never went anywhere...
player glow on intex map

EDITOR (& ENGINE)
Level objectives / Game Structure EDITOR
Convert Rooms to Shapes* (see Rob's copy & Paste)
Half-height Flag*
Skinning
Level Compiler*
Tile Editor*
Mousewheel for changing tile

GAME IDEAS
Puzzles*
Levels to fit Mark's(?) story (thread 4/5?)
Faithful remake*

SCRIPTING
onplace() trigger*
re-closing doors (using switches)
createalien(-1,+1,hugger) - creates a hugger SW of the object
createalien(123,456,hugger) - creates a hugger at a specific location
setvar(varname,value)
checkvar(varname,value)
How to complete an objective on killing an / all aliens?
loadmap(map,x,y) - go to another map within a level
if(varname,value,truescript,falsescript)
showdocument(text)
showconv(text)

OTHER
Screenies in gallery
License statement (GNU GPL?)

ALREADY DONE? (haven't double checked!)
respawners to be count limited (total and on-screen)
Push scroll... Instead of the player being fixed in the middle of the screen the player walks around in the centre section of the screen and when he reaches a boundry will push the scrolling.