Rotating a 'quad' .. How to?

Blitz3D Forums/Blitz3D Programming/Rotating a 'quad' .. How to?

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Which is faster accessing vertex data using Blitz Commands EntityX(e), VertexX(s,i), etc -OR- Storing and accessing data in variables (ie MyEntityX#). It seems like a waste of additional memory to use variables when the data can be accessed from the entity itself. However, I dont mind using variables if there is a speed advantage.