Rotating a 'quad' .. How to?

Blitz3D Forums/Blitz3D Programming/Rotating a 'quad' .. How to?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Trix, I'm still not 100% convinced, tbh. I'm sure I tried my demo using Birdie's TurnTriangle function and found it to be slower. Although, I don't think Birdie's function used sin/cos lookup tables but LUTs seem to be of limited use with modern CPUs.

Got any demo code that'll convince me? :)