I've ammended and added the backbuffer and a cls command in the loop to refresh nicely.
Hope it helps mate :)
Hope it helps mate :)
graphics3d 640,480,0,2 setbuffer backbuffer() ; this is vital if using PAGE FLIPPING cube = createcube() entityalpha cube,0.5 positionentity cube,0,0,5 cam = createcamera() ;main loop while not keydown(1);esc quits cls ; this'll help too turnentity cube,1,1,1 updateworld() renderworld() Flip ;this is causing the flickering as theres no buffer to flip between wend end