Any chance to see the offending code ?
Anyway, I guess you're missing a Flip command in your main loop.
It should look like this:
Do you still get flickering with the code above ?
If your entity flickers, and it's a 3Dsprite, then try to put it a bit far away from the camera.
Hope this helps,
Sergio.
Anyway, I guess you're missing a Flip command in your main loop.
It should look like this:
graphics3d 640,480,0,2 cube = createcube() entityalpha cube,0.5 positionentity cube,0,0,5 cam = createcamera() ;main loop while not keydown(1);esc quits turnentity cube,1,1,1 updateworld() renderworld() Flip ;this is the command you are perhaps missing ? wend end
Do you still get flickering with the code above ?
If your entity flickers, and it's a 3Dsprite, then try to put it a bit far away from the camera.
Hope this helps,
Sergio.