Rotating a 'quad' .. How to?

Blitz3D Forums/Blitz3D Programming/Rotating a 'quad' .. How to?

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"Tform commands are also ( some of them much ) slower than plain math coded for particular case."

Yes but I don't think that the speed difference would actually affect the speed of your average game, and the code is a lot easier to understand and make changes to than a bunch of sin/cos commands, which is why I suggested that method.