@Red October
All the problem comes from the fog, because if I do not put any more, the problem no longer exist
If I put the less high sun his ressoud the problem, but the effect is not pretty, if one is on the dimension
I will try some setting, and I'll post another message ..
@Sswift
>In other words:
>Make a mesh that is a grid, instead of a plane.
>Then, delete the polygons which are completely under the >terrain.
>Don't ask me how to determine which polygons are under the >terrain. :-)
Ah ok, it's very simple to do :-), but how m
Thank for your help
All the problem comes from the fog, because if I do not put any more, the problem no longer exist
If I put the less high sun his ressoud the problem, but the effect is not pretty, if one is on the dimension
I will try some setting, and I'll post another message ..
@Sswift
>In other words:
>Make a mesh that is a grid, instead of a plane.
>Then, delete the polygons which are completely under the >terrain.
>Don't ask me how to determine which polygons are under the >terrain. :-)
Ah ok, it's very simple to do :-), but how m
Thank for your help