W.I.P : Video of lying of sun

Miscellaneous Forums/Blitz Showcase/W.I.P : Video of lying of sun

" >and the water should be made out of a mesh which doesn't >have polygons

I don't understand how is possible .... "


Doesn't have polygons THAT EXTEND UNDER THE TERRAIN.

In other words:

Make a mesh that is a grid, instead of a plane.

Then, delete the polygons which are completely under the terrain.

Don't ask me how to determine which polygons are under the terrain. :-)

It may be easier to use the height data from the terrain to make a second terrain grid mesh that is flat but only contains those grid squares which have a vertex which is below water level.