perturbatio: oh, how cool :D and it's decently fast, too. works fine even with a 32-segment sphere, which is something like 4000 polys.
jfk: that's a very slick idea. calculating from 8 points rather than all vertices in the mesh.. that sounds like the winner.
noel: cool as well, pretty similar to the code perturbatio posted. :D
jfk: that's a very slick idea. calculating from 8 points rather than all vertices in the mesh.. that sounds like the winner.
noel: cool as well, pretty similar to the code perturbatio posted. :D