im not selecting a triangle yet- at the moment its just "denting" the mesh by moving the vertex.I will however be using the vertice info to select multiple triangles and export "one" of the list connected.
Im almost done coding it now, i hope it works *fingers crossed*
I took a lesson from your code :D
Im almost done coding it now, i hope it works *fingers crossed*
I took a lesson from your code :D