mesh to particle system

Blitz3D Forums/Blitz3D Programming/mesh to particle system

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well, that's the problem - the vertex could belong to many different triangles. Why do you only have the vertex and surface of the triangle? How are you selecting the triangle in code?