Starting a Team?

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Ah, but would it look as good doing it on your own? By "Pac-man" I'm only referring to the gameplay, not the aesthetics. Get together some artists and ask them what kind of art they want to create. How about instead of a yellow sphere being chased by ghosts around a neon maze, you make a game about a girl being chased by anthropomorphized playing cards around a hedge maze? Oh wait...

As for who would want to do such a small game, make sure to communicate to your team that the point isn't to sell (or even necessarily distribute) that first game, but to learn game development and how to function as a team. If the person you're talking to isn't interested in learning how to function as a team and/or ensuring that you can function as a team before delving into an ambitious project, that person isn't someone you want on your team.