I will take a look, thanks :D
hmm, i have a vertex..
Do i have to go through all triangles finding one that has my vertice index somewhere involved?
[edit]
WOW, that effect is exactly what i need to acheive! pitty i dont want the whole mesh to explode at once :(
hmm, i have a vertex..
Do i have to go through all triangles finding one that has my vertice index somewhere involved?
[edit]
WOW, that effect is exactly what i need to acheive! pitty i dont want the whole mesh to explode at once :(