mesh to particle system

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Okay you guys/gals. (actually- how many females are here?)

Im quite stuck- and im relying on your extensive knowledge to help me out!! :D

Okay, what i need to do is, by using only one surface and vertex index, create a single triangle. The triangle needs to be textured as the original. Okay, so im struggling to explain, il try again:

what i need, is to copy a mesh, but only have a single triangle copied. the triangle i need to exist is the one connected to the vertice and surface info i have.


Im using it for a damage system, where an object gets smashed and individual triangles of it are copied and used by my particle system (which i can already hand a mesh name to use as the particle)...


So, can anyone here help? any pointers as to how i would go about it? :D


Cheers in advance...